Defines the language used by some pre-defined dialogs. This is an old function, it just sets the global attribute LANGUAGE.
void IupSetLanguage(const char *lng); [in C]
iup.SetLanguage(lng: string) [in Lua]
lng: Language to be used. Can have one of the following values:
default: "ENGLISH".
All elements that have predefined texts.
#include "iup.h" void main(void) { IupOpen(); IupSetLanguage("ENGLISH"); IupMessage("IUP Language", IupGetLanguage()); IupClose(); }