1 | // |
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2 | // ThreadPool.h |
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3 | // |
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4 | // $Id: //poco/1.3/Foundation/include/Poco/ThreadPool.h#3 $ |
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5 | // |
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6 | // Library: Foundation |
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7 | // Package: Threading |
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8 | // Module: ThreadPool |
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9 | // |
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10 | // Definition of the ThreadPool class. |
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11 | // |
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12 | // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. |
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13 | // and Contributors. |
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14 | // |
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15 | // Permission is hereby granted, free of charge, to any person or organization |
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16 | // obtaining a copy of the software and accompanying documentation covered by |
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17 | // this license (the "Software") to use, reproduce, display, distribute, |
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18 | // execute, and transmit the Software, and to prepare derivative works of the |
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19 | // Software, and to permit third-parties to whom the Software is furnished to |
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20 | // do so, all subject to the following: |
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21 | // |
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22 | // The copyright notices in the Software and this entire statement, including |
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23 | // the above license grant, this restriction and the following disclaimer, |
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24 | // must be included in all copies of the Software, in whole or in part, and |
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25 | // all derivative works of the Software, unless such copies or derivative |
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26 | // works are solely in the form of machine-executable object code generated by |
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27 | // a source language processor. |
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28 | // |
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29 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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30 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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31 | // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT |
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32 | // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE |
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33 | // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, |
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34 | // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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35 | // DEALINGS IN THE SOFTWARE. |
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36 | // |
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37 | |
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38 | |
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39 | #ifndef Foundation_ThreadPool_INCLUDED |
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40 | #define Foundation_ThreadPool_INCLUDED |
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41 | |
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42 | |
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43 | #include "Poco/Foundation.h" |
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44 | #include "Poco/Thread.h" |
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45 | #include "Poco/Mutex.h" |
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46 | #include <vector> |
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47 | |
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48 | |
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49 | namespace Poco { |
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50 | |
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51 | |
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52 | class Runnable; |
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53 | class PooledThread; |
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54 | |
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55 | |
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56 | class Foundation_API ThreadPool |
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57 | /// A thread pool always keeps a number of threads running, ready |
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58 | /// to accept work. |
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59 | /// Creating and starting a threads can impose a significant runtime |
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60 | /// overhead to an application. A thread pool helps to improve |
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61 | /// the performance of an application by reducing the number |
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62 | /// of threads that have to be created (and destroyed again). |
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63 | /// Threads in a thread pool are re-used once they become |
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64 | /// available again. |
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65 | /// The thread pool always keeps a minimum number of threads |
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66 | /// running. If the demans for threads increases, additional |
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67 | /// threads are created. Once the demand for threads sinks |
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68 | /// again, no-longer used threads are stopped and removed |
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69 | /// from the pool. |
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70 | { |
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71 | public: |
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72 | ThreadPool(int minCapacity = 2, |
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73 | int maxCapacity = 16, |
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74 | int idleTime = 60, |
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75 | int stackSize = POCO_THREAD_STACK_SIZE); |
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76 | ThreadPool(const std::string& name, |
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77 | int minCapacity = 2, |
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78 | int maxCapacity = 16, |
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79 | int idleTime = 60, |
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80 | int stackSize = POCO_THREAD_STACK_SIZE); |
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81 | /// Creates a thread pool with minCapacity threads. |
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82 | /// If required, up to maxCapacity threads are created |
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83 | /// a NoThreadAvailableException exception is thrown. |
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84 | /// If a thread is running idle for more than idleTime seconds, |
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85 | /// and more than minCapacity threads are running, the thread |
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86 | /// is killed. Threads are created with given stack size. |
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87 | |
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88 | ~ThreadPool(); |
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89 | /// Currently running threads will remain active |
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90 | /// until they complete. |
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91 | |
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92 | void addCapacity(int n); |
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93 | /// Increases (or decreases, if n is negative) |
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94 | /// the maximum number of threads. |
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95 | |
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96 | int capacity() const; |
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97 | /// Returns the maximum capacity of threads. |
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98 | |
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99 | void setStackSize(int stackSize); |
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100 | /// Sets the stack size for threads. |
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101 | /// New stack size applies only for newly created threads. |
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102 | |
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103 | int getStackSize() const; |
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104 | /// Returns the stack size used to create new threads. |
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105 | |
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106 | int used() const; |
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107 | /// Returns the number of currently used threads. |
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108 | |
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109 | int allocated() const; |
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110 | /// Returns the number of currently allocated threads. |
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111 | |
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112 | int available() const; |
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113 | /// Returns the number available threads. |
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114 | |
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115 | void start(Runnable& target); |
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116 | /// Obtains a thread and starts the target. |
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117 | /// Throws a NoThreadAvailableException if no more |
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118 | /// threads are available. |
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119 | |
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120 | void start(Runnable& target, const std::string& name); |
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121 | /// Obtains a thread and starts the target. |
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122 | /// Assigns the given name to the thread. |
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123 | /// Throws a NoThreadAvailableException if no more |
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124 | /// threads are available. |
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125 | |
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126 | void startWithPriority(Thread::Priority priority, Runnable& target); |
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127 | /// Obtains a thread, adjusts the thread's priority, and starts the target. |
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128 | /// Throws a NoThreadAvailableException if no more |
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129 | /// threads are available. |
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130 | |
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131 | void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name); |
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132 | /// Obtains a thread, adjusts the thread's priority, and starts the target. |
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133 | /// Assigns the given name to the thread. |
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134 | /// Throws a NoThreadAvailableException if no more |
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135 | /// threads are available. |
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136 | |
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137 | void stopAll(); |
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138 | /// Stops all running threads. |
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139 | /// Will also delete all thread objects. |
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140 | /// If used, this method should be the last action before |
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141 | /// the thread pool is deleted. |
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142 | |
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143 | void joinAll(); |
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144 | /// Waits for all threads to complete. |
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145 | |
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146 | void collect(); |
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147 | /// Stops and removes no longer used threads from the |
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148 | /// thread pool. Can be called at various times in an |
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149 | /// application's life time to help the thread pool |
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150 | /// manage its threads. Calling this method is optional, |
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151 | /// as the thread pool is also implicitly managed in |
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152 | /// calls to start(), addCapacity() and joinAll(). |
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153 | |
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154 | static ThreadPool& defaultPool(); |
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155 | /// Returns a reference to the default |
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156 | /// thread pool. |
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157 | |
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158 | protected: |
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159 | PooledThread* getThread(); |
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160 | PooledThread* createThread(); |
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161 | |
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162 | void housekeep(); |
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163 | |
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164 | private: |
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165 | ThreadPool(const ThreadPool& pool); |
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166 | ThreadPool& operator = (const ThreadPool& pool); |
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167 | |
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168 | typedef std::vector<PooledThread*> ThreadVec; |
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169 | |
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170 | std::string _name; |
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171 | int _minCapacity; |
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172 | int _maxCapacity; |
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173 | int _idleTime; |
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174 | int _serial; |
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175 | int _age; |
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176 | int _stackSize; |
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177 | ThreadVec _threads; |
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178 | mutable FastMutex _mutex; |
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179 | }; |
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180 | |
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181 | |
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182 | // |
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183 | // inlines |
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184 | // |
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185 | inline void ThreadPool::setStackSize(int stackSize) |
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186 | { |
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187 | _stackSize = stackSize; |
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188 | } |
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189 | |
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190 | |
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191 | inline int ThreadPool::getStackSize() const |
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192 | { |
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193 | return _stackSize; |
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194 | } |
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195 | |
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196 | |
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197 | } // namespace Poco |
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198 | |
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199 | |
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200 | #endif // Foundation_ThreadPool_INCLUDED |
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