1 | #ifndef BZ_RANDOM_UNIFORM_H |
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2 | #define BZ_RANDOM_UNIFORM_H |
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3 | |
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4 | #include <random/default.h> |
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5 | |
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6 | #ifndef FLT_MANT_DIG |
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7 | #include <float.h> |
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8 | #endif |
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9 | |
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10 | BZ_NAMESPACE(ranlib) |
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11 | |
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12 | /***************************************************************************** |
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13 | * UniformClosedOpen generator: uniform random numbers in [0,1). |
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14 | *****************************************************************************/ |
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15 | |
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16 | template<typename T = defaultType, typename IRNG = defaultIRNG, |
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17 | typename stateTag = defaultState> |
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18 | class UniformClosedOpen { }; |
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19 | |
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20 | // These constants are 1/2^32, 1/2^64, 1/2^96, 1/2^128 |
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21 | const long double norm32open = .2328306436538696289062500000000000000000E-9L; |
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22 | const long double norm64open = .5421010862427522170037264004349708557129E-19L; |
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23 | const long double norm96open = .1262177448353618888658765704452457967477E-28L; |
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24 | const long double norm128open = .2938735877055718769921841343055614194547E-38L; |
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25 | |
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26 | |
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27 | template<typename IRNG, typename stateTag> |
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28 | class UniformClosedOpen<float,IRNG,stateTag> |
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29 | : public IRNGWrapper<IRNG,stateTag> |
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30 | { |
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31 | |
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32 | public: |
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33 | typedef float T_numtype; |
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34 | |
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35 | float random() |
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36 | { |
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37 | #if FLT_MANT_DIG > 96 |
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38 | #if (FLT_MANT_DIG > 128) && !defined(BZ_IGNORE_RNG_ERRORS) |
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39 | #error RNG code assumes float mantissa is <= 128 bits (not true for your platform). Use -DBZ_IGNORE_RNG_ERRORS to ignore this warning. |
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40 | #endif |
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41 | IRNG_int i1 = this->irng_.random(); |
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42 | IRNG_int i2 = this->irng_.random(); |
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43 | IRNG_int i3 = this->irng_.random(); |
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44 | IRNG_int i4 = this->irng_.random(); |
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45 | return i1 * norm128open + i2 * norm96open + i3 * norm64open |
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46 | + i4 * norm32open; |
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47 | #elif FLT_MANT_DIG > 64 |
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48 | IRNG_int i1 = this->irng_.random(); |
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49 | IRNG_int i2 = this->irng_.random(); |
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50 | IRNG_int i3 = this->irng_.random(); |
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51 | return i1 * norm96open + i2 * norm64open + i3 * norm32open; |
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52 | #elif FLT_MANT_DIG > 32 |
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53 | IRNG_int i1 = this->irng_.random(); |
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54 | IRNG_int i2 = this->irng_.random(); |
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55 | return i1 * norm64open + i2 * norm32open; |
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56 | #else |
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57 | IRNG_int i1 = this->irng_.random(); |
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58 | return i1 * norm32open; |
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59 | #endif |
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60 | } |
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61 | |
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62 | float getUniform() |
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63 | { return random(); } |
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64 | }; |
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65 | |
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66 | template<typename IRNG, typename stateTag> |
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67 | class UniformClosedOpen<double,IRNG,stateTag> |
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68 | : public IRNGWrapper<IRNG,stateTag> |
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69 | { |
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70 | public: |
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71 | typedef double T_numtype; |
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72 | |
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73 | double random() |
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74 | { |
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75 | #if DBL_MANT_DIG > 96 |
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76 | #if (DBL_MANT_DIG > 128) && !defined(BZ_IGNORE_RNG_ERRORS) |
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77 | #error RNG code assumes double mantissa is <= 128 bits (not true for your platform). Use -DBZ_IGNORE_RNG_ERRORS to ignore this warning. |
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78 | #endif |
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79 | |
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80 | IRNG_int i1 = this->irng_.random(); |
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81 | IRNG_int i2 = this->irng_.random(); |
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82 | IRNG_int i3 = this->irng_.random(); |
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83 | IRNG_int i4 = this->irng_.random(); |
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84 | return i1 * norm128open + i2 * norm96open + i3 * norm64open |
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85 | + i4 * norm32open; |
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86 | #elif DBL_MANT_DIG > 64 |
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87 | IRNG_int i1 = this->irng_.random(); |
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88 | IRNG_int i2 = this->irng_.random(); |
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89 | IRNG_int i3 = this->irng_.random(); |
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90 | return i1 * norm96open + i2 * norm64open + i3 * norm32open; |
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91 | #elif DBL_MANT_DIG > 32 |
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92 | IRNG_int i1 = this->irng_.random(); |
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93 | IRNG_int i2 = this->irng_.random(); |
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94 | return i1 * norm64open + i2 * norm32open; |
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95 | #else |
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96 | IRNG_int i1 = this->irng_.random(); |
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97 | return i1 * norm32open; |
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98 | #endif |
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99 | |
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100 | } |
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101 | |
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102 | double getUniform() { return random(); } |
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103 | }; |
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104 | |
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105 | template<typename IRNG, typename stateTag> |
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106 | class UniformClosedOpen<long double,IRNG,stateTag> |
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107 | : public IRNGWrapper<IRNG,stateTag> |
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108 | { |
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109 | public: |
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110 | typedef long double T_numtype; |
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111 | |
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112 | long double random() |
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113 | { |
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114 | #if LDBL_MANT_DIG > 96 |
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115 | #if (LDBL_MANT_DIG > 128) && !defined(BZ_IGNORE_RNG_ERRORS) |
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116 | #error RNG code assumes long double mantissa is <= 128 bits (not true for your platform). Use -DBZ_IGNORE_RNG_ERRORS to ignore this warning. |
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117 | #endif |
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118 | |
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119 | IRNG_int i1 = this->irng_.random(); |
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120 | IRNG_int i2 = this->irng_.random(); |
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121 | IRNG_int i3 = this->irng_.random(); |
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122 | IRNG_int i4 = this->irng_.random(); |
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123 | return i1 * norm128open + i2 * norm96open + i3 * norm64open |
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124 | + i4 * norm32open; |
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125 | #elif LDBL_MANT_DIG > 64 |
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126 | IRNG_int i1 = this->irng_.random(); |
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127 | IRNG_int i2 = this->irng_.random(); |
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128 | IRNG_int i3 = this->irng_.random(); |
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129 | return i1 * norm96open + i2 * norm64open + i3 * norm32open; |
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130 | #elif LDBL_MANT_DIG > 32 |
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131 | IRNG_int i1 = this->irng_.random(); |
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132 | IRNG_int i2 = this->irng_.random(); |
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133 | return i1 * norm64open + i2 * norm32open; |
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134 | #else |
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135 | IRNG_int i1 = this->irng_.random(); |
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136 | return i1 * norm32open; |
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137 | #endif |
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138 | } |
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139 | |
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140 | long double getUniform() { return random(); } |
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141 | }; |
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142 | |
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143 | // For people who don't care about open or closed: just give them |
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144 | // ClosedOpen (this is the fastest). |
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145 | |
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146 | template<class T, typename IRNG = defaultIRNG, |
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147 | typename stateTag = defaultState> |
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148 | class Uniform : public UniformClosedOpen<T,IRNG,stateTag> |
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149 | { }; |
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150 | |
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151 | /***************************************************************************** |
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152 | * UniformClosed generator: uniform random numbers in [0,1]. |
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153 | *****************************************************************************/ |
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154 | |
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155 | // This constant is 1/(2^32-1) |
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156 | const long double norm32closed = .2328306437080797375431469961868475648078E-9L; |
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157 | |
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158 | // These constants are 2^32/(2^64-1) and 1/(2^64-1), respectively. |
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159 | |
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160 | const long double norm64closed1 = |
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161 | .23283064365386962891887177448353618888727188481031E-9L; |
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162 | const long double norm64closed2 = |
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163 | .54210108624275221703311375920552804341370213034169E-19L; |
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164 | |
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165 | // These constants are 2^64/(2^96-1), 2^32/(2^96-1), and 1/(2^96-1) |
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166 | const long double norm96closed1 = .2328306436538696289062500000029387358771E-9L; |
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167 | const long double norm96closed2 = |
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168 | .5421010862427522170037264004418131333707E-19L; |
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169 | const long double norm96closed3 = |
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170 | .1262177448353618888658765704468388886588E-28L; |
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171 | |
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172 | // These constants are 2^96/(2^128-1), 2^64/(2^128-1), 2^32/(2^128-1) and |
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173 | // 1/(2^128-1). |
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174 | const long double norm128clos1 = .2328306436538696289062500000000000000007E-9L; |
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175 | const long double norm128clos2 = .5421010862427522170037264004349708557145E-19L; |
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176 | const long double norm128clos3 = .1262177448353618888658765704452457967481E-28L; |
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177 | const long double norm128clos4 = .2938735877055718769921841343055614194555E-38L; |
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178 | |
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179 | |
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180 | template<typename T = double, typename IRNG = defaultIRNG, |
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181 | typename stateTag = defaultState> |
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182 | class UniformClosed { }; |
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183 | |
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184 | template<typename IRNG, typename stateTag> |
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185 | class UniformClosed<float,IRNG,stateTag> : public IRNGWrapper<IRNG,stateTag> { |
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186 | |
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187 | public: |
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188 | typedef float T_numtype; |
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189 | |
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190 | float random() |
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191 | { |
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192 | #if FLTMANT_DIG > 96 |
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193 | #if (FLT_MANT_DIG > 128) && !defined(BZ_IGNORE_RNG_ERRORS) |
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194 | #error RNG code assumes float mantissa is <= 128 bits (not true for your platform). Use -DBZ_IGNORE_RNG_ERRORS to ignore this warning. |
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195 | #endif |
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196 | IRNG_int i1 = this->irng_.random(); |
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197 | IRNG_int i2 = this->irng_.random(); |
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198 | IRNG_int i3 = this->irng_.random(); |
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199 | IRNG_int i4 = this->irng_.random(); |
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200 | |
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201 | return i1 * norm128clos1 + i2 * norm128clos2 |
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202 | + i3 * norm128clos3 + i4 * norm128clos4; |
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203 | #elif FLT_MANT_DIG > 64 |
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204 | IRNG_int i1 = this->irng_.random(); |
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205 | IRNG_int i2 = this->irng_.random(); |
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206 | IRNG_int i3 = this->irng_.random(); |
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207 | |
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208 | return i1 * norm96closed1 + i2 * norm96closed2 |
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209 | + i3 * norm96closed3; |
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210 | #elif FLT_MANT_DIG > 32 |
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211 | IRNG_int i1 = this->irng_.random(); |
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212 | IRNG_int i2 = this->irng_.random(); |
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213 | |
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214 | return i1 * norm64closed1 + i2 * norm64closed2; |
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215 | #else |
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216 | IRNG_int i = this->irng_.random(); |
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217 | return i * norm32closed; |
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218 | #endif |
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219 | |
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220 | } |
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221 | |
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222 | float getUniform() |
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223 | { return random(); } |
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224 | }; |
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225 | |
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226 | template<typename IRNG, typename stateTag> |
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227 | class UniformClosed<double,IRNG,stateTag> : public IRNGWrapper<IRNG,stateTag> { |
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228 | |
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229 | public: |
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230 | typedef double T_numtype; |
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231 | |
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232 | double random() |
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233 | { |
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234 | #if DBL_MANT_DIG > 96 |
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235 | #if (DBL_MANT_DIG > 128) && !defined(BZ_IGNORE_RNG_ERRORS) |
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236 | #error RNG code assumes double mantissa is <= 128 bits (not true for your platform). Use -DBZ_IGNORE_RNG_ERRORS to ignore this warning. |
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237 | #endif |
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238 | IRNG_int i1 = this->irng_.random(); |
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239 | IRNG_int i2 = this->irng_.random(); |
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240 | IRNG_int i3 = this->irng_.random(); |
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241 | IRNG_int i4 = this->irng_.random(); |
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242 | |
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243 | return i1 * norm128clos1 + i2 * norm128clos2 |
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244 | + i3 * norm128clos3 + i4 * norm128clos4; |
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245 | #elif DBL_MANT_DIG > 64 |
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246 | IRNG_int i1 = this->irng_.random(); |
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247 | IRNG_int i2 = this->irng_.random(); |
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248 | IRNG_int i3 = this->irng_.random(); |
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249 | |
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250 | return i1 * norm96closed1 + i2 * norm96closed2 |
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251 | + i3 * norm96closed3; |
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252 | #elif DBL_MANT_DIG > 32 |
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253 | IRNG_int i1 = this->irng_.random(); |
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254 | IRNG_int i2 = this->irng_.random(); |
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255 | |
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256 | return i1 * norm64closed1 + i2 * norm64closed2; |
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257 | #else |
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258 | IRNG_int i = this->irng_.random(); |
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259 | return i * norm32closed; |
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260 | #endif |
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261 | |
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262 | } |
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263 | |
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264 | double getUniform() |
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265 | { return random(); } |
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266 | }; |
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267 | |
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268 | template<typename IRNG, typename stateTag> |
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269 | class UniformClosed<long double,IRNG,stateTag> |
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270 | : public IRNGWrapper<IRNG,stateTag> { |
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271 | |
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272 | public: |
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273 | typedef long double T_numtype; |
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274 | |
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275 | long double random() |
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276 | { |
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277 | #if LDBL_MANT_DIG > 96 |
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278 | #if (LDBL_MANT_DIG > 128) && !defined(BZ_IGNORE_RNG_ERRORS) |
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279 | #error RNG code assumes long double mantissa is <= 128 bits (not true for your platform). Use -DBZ_IGNORE_RNG_ERRORS to ignore this warning. |
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280 | #endif |
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281 | IRNG_int i1 = this->irng_.random(); |
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282 | IRNG_int i2 = this->irng_.random(); |
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283 | IRNG_int i3 = this->irng_.random(); |
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284 | IRNG_int i4 = this->irng_.random(); |
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285 | |
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286 | return i1 * norm128clos1 + i2 * norm128clos2 |
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287 | + i3 * norm128clos3 + i4 * norm128clos4; |
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288 | #elif LDBL_MANT_DIG > 64 |
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289 | IRNG_int i1 = this->irng_.random(); |
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290 | IRNG_int i2 = this->irng_.random(); |
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291 | IRNG_int i3 = this->irng_.random(); |
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292 | |
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293 | return i1 * norm96closed1 + i2 * norm96closed2 |
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294 | + i3 * norm96closed3; |
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295 | #elif LDBL_MANT_DIG > 32 |
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296 | IRNG_int i1 = this->irng_.random(); |
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297 | IRNG_int i2 = this->irng_.random(); |
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298 | |
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299 | return i1 * norm64closed1 + i2 * norm64closed2; |
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300 | #else |
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301 | IRNG_int i = this->irng_.random(); |
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302 | return i * norm32closed; |
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303 | #endif |
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304 | } |
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305 | |
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306 | long double getUniform() |
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307 | { return random(); } |
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308 | |
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309 | }; |
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310 | |
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311 | /***************************************************************************** |
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312 | * UniformOpen generator: uniform random numbers in (0,1). |
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313 | *****************************************************************************/ |
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314 | |
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315 | template<typename T = double, typename IRNG = defaultIRNG, |
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316 | typename stateTag = defaultState> |
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317 | class UniformOpen : public UniformClosedOpen<T,IRNG,stateTag> { |
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318 | public: |
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319 | typedef T T_numtype; |
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320 | |
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321 | T random() |
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322 | { |
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323 | // Turn a [0,1) into a (0,1) interval by weeding out |
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324 | // any zeros. |
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325 | T x; |
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326 | do { |
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327 | x = UniformClosedOpen<T,IRNG,stateTag>::random(); |
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328 | } while (x == 0.0L); |
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329 | |
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330 | return x; |
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331 | } |
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332 | |
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333 | T getUniform() |
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334 | { return random(); } |
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335 | |
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336 | }; |
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337 | |
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338 | /***************************************************************************** |
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339 | * UniformOpenClosed generator: uniform random numbers in (0,1] |
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340 | *****************************************************************************/ |
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341 | |
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342 | template<typename T = double, typename IRNG = defaultIRNG, |
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343 | typename stateTag = defaultState> |
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344 | class UniformOpenClosed : public UniformClosedOpen<T,IRNG,stateTag> { |
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345 | |
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346 | public: |
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347 | typedef T T_numtype; |
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348 | |
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349 | T random() |
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350 | { |
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351 | // Antithetic value: taking 1-X where X is [0,1) results |
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352 | // in a (0,1] distribution. |
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353 | return 1.0 - UniformClosedOpen<T,IRNG,stateTag>::random(); |
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354 | } |
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355 | |
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356 | T getUniform() |
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357 | { return random(); } |
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358 | }; |
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359 | |
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360 | BZ_NAMESPACE_END |
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361 | |
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362 | #endif // BZ_RANDOM_UNIFORM_H |
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