// // ServerApplication.h // // $Id: //poco/1.3/Util/include/Poco/Util/ServerApplication.h#4 $ // // Library: Util // Package: Application // Module: ServerApplication // // Definition of the ServerApplication class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Util_ServerApplication_INCLUDED #define Util_ServerApplication_INCLUDED #include "Poco/Util/Util.h" #include "Poco/Util/Application.h" #include "Poco/Event.h" namespace Poco { namespace Util { class Util_API ServerApplication: public Application /// A subclass of the Application class that is used /// for implementing server applications. /// /// A ServerApplication allows for the application /// to run as a Windows service or as a Unix daemon /// without the need to add extra code. /// /// For a ServerApplication to work both from the command line /// and as a daemon or service, a few rules must be met: /// - Subsystems must be registered in the constructor. /// - All non-trivial initializations must be made in the /// initialize() method. /// - At the end of the main() method, waitForTerminationRequest() /// should be called. /// - The main(argc, argv) function must look as follows: /// /// int main(int argc, char** argv) /// { /// MyServerApplication app; /// return app.run(argc, argv); /// } /// /// The POCO_SERVER_MAIN macro can be used to implement main(argc, argv). /// If POCO has been built with POCO_WIN32_UTF8, POCO_SERVER_MAIN supports /// Unicode command line arguments. /// /// On Windows platforms, an application built on top of the /// ServerApplication class can be run both from the command line /// or as a service. /// /// To run an application as a Windows service, it must be registered /// with the Windows Service Control Manager (SCM). To do this, the application /// can be started from the command line, with the /registerService option /// specified. This causes the application to register itself with the /// SCM, and then exit. Similarly, an application registered as a service can /// be unregistered, by specifying the /unregisterService option. /// The file name of the application executable (excluding the .exe suffix) /// is used as the service name. Additionally, a more user-friendly name can be /// specified, using the /displayName option (e.g., /displayName="Demo Service"). /// /// An application can determine whether it is running as a service by checking /// for the "application.runAsService" configuration property. /// /// if (config().getBool("application.runAsService", false)) /// { /// // do service specific things /// } /// /// Note that the working directory for an application running as a service /// is the Windows system directory (e.g., C:\Windows\system32). Take this /// into account when working with relative filesystem paths. Also, services /// run under a different user account, so an application that works when /// started from the command line may fail to run as a service if it depends /// on a certain environment (e.g., the PATH environment variable). /// /// An application registered as a Windows service can be started /// with the NET START command and stopped with the NET STOP /// command. Alternatively, the Services MMC applet can be used. /// /// On Unix platforms, an application built on top of the ServerApplication /// class can be optionally run as a daemon by giving the --daemon /// command line option. A daemon, when launched, immediately /// forks off a background process that does the actual work. After launching /// the background process, the foreground process exits. /// /// After the initialization is complete, but before entering the main() method, /// the current working directory for the daemon process is changed to the root /// directory ("/"), as it is common practice for daemon processes. Therefore, be /// careful when working with files, as relative paths may not point to where /// you expect them point to. /// /// An application can determine whether it is running as a daemon by checking /// for the "application.runAsDaemon" configuration property. /// /// if (config().getBool("application.runAsDaemon", false)) /// { /// // do daemon specific things /// } /// /// When running as a daemon, specifying the --pidfile option (e.g., /// --pidfile=/var/run/sample.pid) may be useful to record the process ID of /// the daemon in a file. The PID file will be removed when the daemon process /// terminates (but not, if it crashes). { public: ServerApplication(); /// Creates the ServerApplication. ~ServerApplication(); /// Destroys the ServerApplication. bool isInteractive() const; /// Returns true if the application runs from the command line. /// Returns false if the application runs as a Unix daemon /// or Windows service. int run(int argc, char** argv); /// Runs the application by performing additional initializations /// and calling the main() method. #if defined(POCO_WIN32_UTF8) && !defined(POCO_NO_WSTRING) int run(int argc, wchar_t** argv); /// Runs the application by performing additional initializations /// and calling the main() method. /// /// This Windows-specific version of init is used for passing /// Unicode command line arguments from wmain(). #endif protected: int run(); void waitForTerminationRequest(); void defineOptions(OptionSet& options); void handleOption(const std::string& name, const std::string& value); static void terminate(); private: #if defined(POCO_OS_FAMILY_UNIX) bool isDaemon(int argc, char** argv); void beDaemon(); #elif defined(POCO_OS_FAMILY_WINDOWS) enum Action { SRV_RUN, SRV_REGISTER, SRV_UNREGISTER }; static BOOL __stdcall ConsoleCtrlHandler(DWORD ctrlType); static void __stdcall ServiceControlHandler(DWORD control); #if defined(POCO_WIN32_UTF8) && !defined(POCO_NO_WSTRING) static void __stdcall ServiceMain(DWORD argc, LPWSTR* argv); #else static void __stdcall ServiceMain(DWORD argc, LPTSTR* argv); #endif bool hasConsole(); bool isService(); void beService(); void registerService(); void unregisterService(); Action _action; std::string _displayName; static Poco::Event _terminated; static SERVICE_STATUS _serviceStatus; static SERVICE_STATUS_HANDLE _serviceStatusHandle; #endif }; } } // namespace Poco::Util // // Macro to implement main() // #if defined(_WIN32) && defined(POCO_WIN32_UTF8) #define POCO_SERVER_MAIN(App) \ int wmain(int argc, wchar_t** argv) \ { \ App app; \ return app.run(argc, argv); \ } #else #define POCO_SERVER_MAIN(App) \ int main(int argc, char** argv) \ { \ App app; \ return app.run(argc, argv); \ } #endif #endif // Util_ServerApplication_INCLUDED