1 | // |
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2 | // SocketReactor.h |
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3 | // |
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4 | // $Id: //poco/1.3/Net/include/Poco/Net/SocketReactor.h#3 $ |
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5 | // |
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6 | // Library: Net |
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7 | // Package: Reactor |
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8 | // Module: SocketReactor |
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9 | // |
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10 | // Definition of the SocketReactor class. |
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11 | // |
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12 | // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. |
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13 | // and Contributors. |
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14 | // |
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15 | // Permission is hereby granted, free of charge, to any person or organization |
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16 | // obtaining a copy of the software and accompanying documentation covered by |
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17 | // this license (the "Software") to use, reproduce, display, distribute, |
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18 | // execute, and transmit the Software, and to prepare derivative works of the |
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19 | // Software, and to permit third-parties to whom the Software is furnished to |
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20 | // do so, all subject to the following: |
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21 | // |
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22 | // The copyright notices in the Software and this entire statement, including |
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23 | // the above license grant, this restriction and the following disclaimer, |
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24 | // must be included in all copies of the Software, in whole or in part, and |
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25 | // all derivative works of the Software, unless such copies or derivative |
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26 | // works are solely in the form of machine-executable object code generated by |
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27 | // a source language processor. |
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28 | // |
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29 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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30 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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31 | // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT |
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32 | // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE |
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33 | // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, |
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34 | // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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35 | // DEALINGS IN THE SOFTWARE. |
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36 | // |
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37 | |
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38 | |
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39 | #ifndef Net_SocketReactor_INCLUDED |
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40 | #define Net_SocketReactor_INCLUDED |
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41 | |
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42 | |
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43 | #include "Poco/Net/Net.h" |
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44 | #include "Poco/Net/Socket.h" |
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45 | #include "Poco/Runnable.h" |
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46 | #include "Poco/Timespan.h" |
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47 | #include "Poco/Observer.h" |
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48 | #include "Poco/AutoPtr.h" |
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49 | #include <map> |
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50 | |
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51 | |
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52 | namespace Poco { |
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53 | namespace Net { |
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54 | |
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55 | |
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56 | class Socket; |
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57 | class SocketNotification; |
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58 | class SocketNotifier; |
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59 | |
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60 | |
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61 | class Net_API SocketReactor: public Poco::Runnable |
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62 | /// This class, which is part of the Reactor pattern, |
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63 | /// implements the "Initiation Dispatcher". |
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64 | /// |
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65 | /// The Reactor pattern has been described in the book |
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66 | /// "Pattern Languages of Program Design" by Jim Coplien |
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67 | /// and Douglas C. Schmidt (Addison Wesley, 1995). |
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68 | /// |
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69 | /// The Reactor design pattern handles service requests that |
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70 | /// are delivered concurrently to an application by one or more |
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71 | /// clients. Each service in an application may consist of several |
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72 | /// methods and is represented by a separate event handler. The event |
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73 | /// handler is responsible for servicing service-specific requests. |
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74 | /// The SocketReactor dispatches the event handlers. |
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75 | /// |
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76 | /// Event handlers (any class can be an event handler - there |
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77 | /// is no base class for event handlers) can be registered |
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78 | /// with the addEventHandler() method and deregistered with |
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79 | /// the removeEventHandler() method. |
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80 | /// |
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81 | /// An event handler is always registered for a certain socket, |
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82 | /// which is given in the call to addEventHandler(). Any method |
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83 | /// of the event handler class can be registered to handle the |
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84 | /// event - the only requirement is that the method takes |
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85 | /// a pointer to an instance of SocketNotification (or a subclass of it) |
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86 | /// as argument. |
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87 | /// |
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88 | /// Once started, the SocketReactor waits for events |
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89 | /// on the registered sockets, using Socket::select(). |
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90 | /// If an event is detected, the corresponding event handler |
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91 | /// is invoked. There are five event types (and corresponding |
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92 | /// notification classes) defined: ReadableNotification, WritableNotification, |
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93 | /// ErrorNotification, TimeoutNotification, IdleNotification and |
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94 | /// ShutdownNotification. |
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95 | /// |
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96 | /// The ReadableNotification will be dispatched if a socket becomes |
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97 | /// readable. The WritableNotification will be dispatched if a socket |
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98 | /// becomes writable. The ErrorNotification will be dispatched if |
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99 | /// there is an error condition on a socket. |
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100 | /// |
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101 | /// If the timeout expires and no event has occured, a |
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102 | /// TimeoutNotification will be dispatched to all event handlers |
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103 | /// registered for it. This is done in the onTimeout() method |
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104 | /// which can be overridden by subclasses to perform custom |
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105 | /// timeout processing. |
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106 | /// |
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107 | /// If there are no sockets for the SocketReactor to pass to |
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108 | /// Socket::select(), an IdleNotification will be dispatched to |
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109 | /// all event handlers registered for it. This is done in the |
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110 | /// onIdle() method which can be overridden by subclasses |
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111 | /// to perform custom idle processing. Since onIdle() will be |
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112 | /// called repeatedly in a loop, it is recommended to do a |
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113 | /// short sleep or yield in the event handler. |
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114 | /// |
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115 | /// Finally, when the SocketReactor is about to shut down (as a result |
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116 | /// of stop() being called), it dispatches a ShutdownNotification |
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117 | /// to all event handlers. This is done in the onShutdown() method |
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118 | /// which can be overridded by subclasses to perform custom |
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119 | /// shutdown processing. |
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120 | /// |
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121 | /// The SocketReactor is implemented so that it can |
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122 | /// run in its own thread. It is also possible to run |
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123 | /// multiple SocketReactors in parallel, as long as |
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124 | /// they work on different sockets. |
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125 | /// |
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126 | /// It is safe to call addEventHandler() and removeEventHandler() |
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127 | /// from another thread while the SocketReactor is running. Also, |
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128 | /// it is safe to call addEventHandler() and removeEventHandler() |
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129 | /// from event handlers. |
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130 | { |
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131 | public: |
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132 | SocketReactor(); |
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133 | /// Creates the SocketReactor. |
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134 | |
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135 | explicit SocketReactor(const Poco::Timespan& timeout); |
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136 | /// Creates the SocketReactor, using the given timeout. |
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137 | |
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138 | virtual ~SocketReactor(); |
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139 | /// Destroys the SocketReactor. |
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140 | |
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141 | void run(); |
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142 | /// Runs the SocketReactor. The reactor will run |
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143 | /// until stop() is called (in a separate thread). |
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144 | |
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145 | void stop(); |
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146 | /// Stops the SocketReactor. |
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147 | /// |
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148 | /// The reactor will be stopped when the next event |
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149 | /// (including a timeout event) occurs. |
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150 | |
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151 | void setTimeout(const Poco::Timespan& timeout); |
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152 | /// Sets the timeout. |
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153 | /// |
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154 | /// If no other event occurs for the given timeout |
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155 | /// interval, a timeout event is sent to all event listeners. |
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156 | /// |
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157 | /// The default timeout is 250 milliseconds; |
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158 | /// |
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159 | /// The timeout is passed to the Socket::select() |
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160 | /// method. |
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161 | |
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162 | const Poco::Timespan& getTimeout() const; |
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163 | /// Returns the timeout. |
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164 | |
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165 | void addEventHandler(const Socket& socket, const Poco::AbstractObserver& observer); |
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166 | /// Registers an event handler with the SocketReactor. |
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167 | /// |
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168 | /// Usage: |
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169 | /// Poco::Observer<MyEventHandler, SocketNotification> obs(*this, &MyEventHandler::handleMyEvent); |
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170 | /// reactor.addEventHandler(obs); |
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171 | |
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172 | void removeEventHandler(const Socket& socket, const Poco::AbstractObserver& observer); |
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173 | /// Unregisters an event handler with the SocketReactor. |
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174 | /// |
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175 | /// Usage: |
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176 | /// Poco::Observer<MyEventHandler, SocketNotification> obs(*this, &MyEventHandler::handleMyEvent); |
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177 | /// reactor.removeEventHandler(obs); |
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178 | |
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179 | protected: |
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180 | virtual void onTimeout(); |
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181 | /// Called if the timeout expires and no other events are available. |
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182 | /// |
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183 | /// Can be overridden by subclasses. The default implementation |
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184 | /// dispatches the TimeoutNotification and thus should be called by overriding |
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185 | /// implementations. |
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186 | |
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187 | virtual void onIdle(); |
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188 | /// Called if no sockets are available to call select() on. |
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189 | /// |
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190 | /// Can be overridden by subclasses. The default implementation |
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191 | /// dispatches the IdleNotification and thus should be called by overriding |
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192 | /// implementations. |
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193 | |
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194 | virtual void onShutdown(); |
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195 | /// Called when the SocketReactor is about to terminate. |
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196 | /// |
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197 | /// Can be overridden by subclasses. The default implementation |
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198 | /// dispatches the ShutdownNotification and thus should be called by overriding |
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199 | /// implementations. |
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200 | |
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201 | void dispatch(const Socket& socket, SocketNotification* pNotification); |
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202 | /// Dispatches the given notification to all observers |
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203 | /// registered for the given socket. |
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204 | |
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205 | void dispatch(SocketNotification* pNotification); |
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206 | /// Dispatches the given notification to all observers. |
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207 | |
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208 | private: |
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209 | typedef Poco::AutoPtr<SocketNotifier> NotifierPtr; |
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210 | typedef Poco::AutoPtr<SocketNotification> NotificationPtr; |
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211 | typedef std::map<Socket, NotifierPtr> EventHandlerMap; |
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212 | |
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213 | void dispatch(NotifierPtr& pNotifier, SocketNotification* pNotification); |
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214 | |
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215 | enum |
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216 | { |
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217 | DEFAULT_TIMEOUT = 250000 |
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218 | }; |
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219 | |
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220 | bool _stop; |
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221 | Poco::Timespan _timeout; |
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222 | EventHandlerMap _handlers; |
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223 | NotificationPtr _pReadableNotification; |
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224 | NotificationPtr _pWritableNotification; |
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225 | NotificationPtr _pErrorNotification; |
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226 | NotificationPtr _pTimeoutNotification; |
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227 | NotificationPtr _pIdleNotification; |
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228 | NotificationPtr _pShutdownNotification; |
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229 | Poco::FastMutex _mutex; |
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230 | |
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231 | friend class SocketNotifier; |
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232 | }; |
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233 | |
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234 | |
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235 | } } // namespace Poco::Net |
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236 | |
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237 | |
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238 | #endif // Net_SocketReactor_INCLUDED |
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