1 | #pragma once |
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2 | |
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3 | #include <algorithm> |
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4 | #include <cassert> |
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5 | #include <cmath> |
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6 | #include <memory> |
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7 | #include <vector> |
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8 | #include <limits> |
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9 | //#include <tuple> |
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10 | #include <cstdint> |
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11 | //#include <cstddef> |
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12 | |
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13 | namespace mapbox { |
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14 | |
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15 | namespace util { |
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16 | |
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17 | template <std::size_t I, typename T> struct nth { |
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18 | inline static typename std::tuple_element<I, T>::type |
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19 | get(const T& t) { return std::get<I>(t); }; |
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20 | }; |
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21 | |
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22 | } |
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23 | |
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24 | namespace detail { |
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25 | |
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26 | template <typename N = std::uint32_t> |
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27 | class Earcut { |
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28 | public: |
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29 | std::vector<N> indices; |
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30 | std::size_t vertices = 0; |
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31 | |
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32 | template <typename Polygon> |
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33 | void operator()(const Polygon& points); |
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34 | |
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35 | private: |
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36 | struct Node { |
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37 | Node(N index, double x_, double y_) : i(index), x(x_), y(y_) {} |
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38 | Node(const Node&) = delete; |
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39 | Node& operator=(const Node&) = delete; |
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40 | Node(Node&&) = delete; |
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41 | Node& operator=(Node&&) = delete; |
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42 | |
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43 | const N i; |
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44 | const double x; |
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45 | const double y; |
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46 | |
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47 | // previous and next vertice nodes in a polygon ring |
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48 | Node* prev = nullptr; |
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49 | Node* next = nullptr; |
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50 | |
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51 | // z-order curve value |
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52 | int32_t z = 0; |
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53 | |
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54 | // previous and next nodes in z-order |
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55 | Node* prevZ = nullptr; |
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56 | Node* nextZ = nullptr; |
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57 | |
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58 | // indicates whether this is a steiner point |
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59 | bool steiner = false; |
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60 | }; |
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61 | |
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62 | template <typename Ring> Node* linkedList(const Ring& points, const bool clockwise); |
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63 | Node* filterPoints(Node* start, Node* end = nullptr); |
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64 | void earcutLinked(Node* ear, int pass = 0); |
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65 | bool isEar(Node* ear); |
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66 | bool isEarHashed(Node* ear); |
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67 | Node* cureLocalIntersections(Node* start); |
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68 | void splitEarcut(Node* start); |
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69 | template <typename Polygon> Node* eliminateHoles(const Polygon& points, Node* outerNode); |
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70 | void eliminateHole(Node* hole, Node* outerNode); |
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71 | Node* findHoleBridge(Node* hole, Node* outerNode); |
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72 | void indexCurve(Node* start); |
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73 | Node* sortLinked(Node* list); |
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74 | int32_t zOrder(const double x_, const double y_); |
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75 | Node* getLeftmost(Node* start); |
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76 | bool pointInTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py) const; |
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77 | bool isValidDiagonal(Node* a, Node* b); |
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78 | double area(const Node* p, const Node* q, const Node* r) const; |
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79 | bool equals(const Node* p1, const Node* p2); |
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80 | bool intersects(const Node* p1, const Node* q1, const Node* p2, const Node* q2); |
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81 | bool intersectsPolygon(const Node* a, const Node* b); |
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82 | bool locallyInside(const Node* a, const Node* b); |
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83 | bool middleInside(const Node* a, const Node* b); |
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84 | Node* splitPolygon(Node* a, Node* b); |
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85 | template <typename Point> Node* insertNode(std::size_t i, const Point& p, Node* last); |
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86 | void removeNode(Node* p); |
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87 | |
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88 | bool hashing; |
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89 | double minX, maxX; |
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90 | double minY, maxY; |
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91 | double inv_size = 0; |
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92 | |
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93 | template <typename T, typename Alloc = std::allocator<T>> |
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94 | class ObjectPool { |
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95 | public: |
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96 | ObjectPool() { } |
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97 | ObjectPool(std::size_t blockSize_) { |
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98 | reset(blockSize_); |
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99 | } |
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100 | ~ObjectPool() { |
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101 | clear(); |
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102 | } |
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103 | template <typename... Args> |
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104 | T* construct(Args&&... args) { |
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105 | if (currentIndex >= blockSize) { |
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106 | currentBlock = alloc.allocate(blockSize); |
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107 | allocations.emplace_back(currentBlock); |
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108 | currentIndex = 0; |
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109 | } |
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110 | T* object = ¤tBlock[currentIndex++]; |
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111 | alloc.construct(object, std::forward<Args>(args)...); |
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112 | return object; |
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113 | } |
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114 | void reset(std::size_t newBlockSize) { |
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115 | for (auto allocation : allocations) alloc.deallocate(allocation, blockSize); |
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116 | allocations.clear(); |
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117 | blockSize = std::max<std::size_t>(1, newBlockSize); |
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118 | currentBlock = nullptr; |
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119 | currentIndex = blockSize; |
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120 | } |
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121 | void clear() { reset(blockSize); } |
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122 | private: |
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123 | T* currentBlock = nullptr; |
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124 | std::size_t currentIndex = 1; |
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125 | std::size_t blockSize = 1; |
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126 | std::vector<T*> allocations; |
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127 | Alloc alloc; |
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128 | }; |
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129 | ObjectPool<Node> nodes; |
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130 | }; |
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131 | |
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132 | template <typename N> template <typename Polygon> |
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133 | void Earcut<N>::operator()(const Polygon& points) { |
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134 | // reset |
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135 | indices.clear(); |
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136 | vertices = 0; |
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137 | |
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138 | if (points.empty()) return; |
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139 | |
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140 | double x; |
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141 | double y; |
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142 | int threshold = 80; |
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143 | std::size_t len = 0; |
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144 | |
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145 | for (size_t i = 0; threshold >= 0 && i < points.size(); i++) { |
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146 | threshold -= static_cast<int>(points[i].size()); |
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147 | len += points[i].size(); |
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148 | } |
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149 | |
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150 | //estimate size of nodes and indices |
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151 | nodes.reset(len * 3 / 2); |
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152 | indices.reserve(len + points[0].size()); |
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153 | |
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154 | Node* outerNode = linkedList(points[0], true); |
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155 | if (!outerNode) return; |
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156 | |
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157 | if (points.size() > 1) outerNode = eliminateHoles(points, outerNode); |
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158 | |
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159 | // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox |
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160 | hashing = threshold < 0; |
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161 | if (hashing) { |
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162 | Node* p = outerNode->next; |
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163 | minX = maxX = outerNode->x; |
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164 | minY = maxY = outerNode->y; |
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165 | do { |
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166 | x = p->x; |
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167 | y = p->y; |
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168 | minX = std::min<double>(minX, x); |
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169 | minY = std::min<double>(minY, y); |
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170 | maxX = std::max<double>(maxX, x); |
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171 | maxY = std::max<double>(maxY, y); |
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172 | p = p->next; |
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173 | } while (p != outerNode); |
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174 | |
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175 | // minX, minY and size are later used to transform coords into integers for z-order calculation |
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176 | inv_size = std::max<double>(maxX - minX, maxY - minY); |
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177 | inv_size = inv_size != .0 ? (1. / inv_size) : .0; |
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178 | } |
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179 | |
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180 | earcutLinked(outerNode); |
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181 | |
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182 | nodes.clear(); |
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183 | } |
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184 | |
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185 | // create a circular doubly linked list from polygon points in the specified winding order |
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186 | template <typename N> template <typename Ring> |
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187 | typename Earcut<N>::Node* |
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188 | Earcut<N>::linkedList(const Ring& points, const bool clockwise) { |
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189 | using Point = typename Ring::value_type; |
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190 | double sum = 0; |
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191 | const std::size_t len = points.size(); |
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192 | std::size_t i, j; |
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193 | Node* last = nullptr; |
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194 | |
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195 | // calculate original winding order of a polygon ring |
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196 | for (i = 0, j = len > 0 ? len - 1 : 0; i < len; j = i++) { |
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197 | const auto& p1 = points[i]; |
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198 | const auto& p2 = points[j]; |
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199 | const double p20 = util::nth<0, Point>::get(p2); |
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200 | const double p10 = util::nth<0, Point>::get(p1); |
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201 | const double p11 = util::nth<1, Point>::get(p1); |
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202 | const double p21 = util::nth<1, Point>::get(p2); |
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203 | sum += (p20 - p10) * (p11 + p21); |
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204 | } |
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205 | |
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206 | // link points into circular doubly-linked list in the specified winding order |
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207 | if (clockwise == (sum > 0)) { |
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208 | for (i = 0; i < len; i++) last = insertNode(vertices + i, points[i], last); |
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209 | } else { |
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210 | for (i = len; i-- > 0;) last = insertNode(vertices + i, points[i], last); |
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211 | } |
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212 | |
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213 | if (last && equals(last, last->next)) { |
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214 | removeNode(last); |
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215 | last = last->next; |
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216 | } |
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217 | |
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218 | vertices += len; |
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219 | |
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220 | return last; |
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221 | } |
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222 | |
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223 | // eliminate colinear or duplicate points |
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224 | template <typename N> |
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225 | typename Earcut<N>::Node* |
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226 | Earcut<N>::filterPoints(Node* start, Node* end) { |
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227 | if (!end) end = start; |
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228 | |
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229 | Node* p = start; |
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230 | bool again; |
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231 | do { |
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232 | again = false; |
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233 | |
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234 | if (!p->steiner && (equals(p, p->next) || area(p->prev, p, p->next) == 0)) { |
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235 | removeNode(p); |
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236 | p = end = p->prev; |
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237 | |
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238 | if (p == p->next) break; |
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239 | again = true; |
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240 | |
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241 | } else { |
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242 | p = p->next; |
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243 | } |
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244 | } while (again || p != end); |
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245 | |
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246 | return end; |
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247 | } |
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248 | |
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249 | // main ear slicing loop which triangulates a polygon (given as a linked list) |
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250 | template <typename N> |
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251 | void Earcut<N>::earcutLinked(Node* ear, int pass) { |
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252 | if (!ear) return; |
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253 | |
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254 | // interlink polygon nodes in z-order |
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255 | if (!pass && hashing) indexCurve(ear); |
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256 | |
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257 | Node* stop = ear; |
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258 | Node* prev; |
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259 | Node* next; |
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260 | |
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261 | int iterations = 0; |
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262 | |
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263 | // iterate through ears, slicing them one by one |
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264 | while (ear->prev != ear->next) { |
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265 | iterations++; |
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266 | prev = ear->prev; |
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267 | next = ear->next; |
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268 | |
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269 | if (hashing ? isEarHashed(ear) : isEar(ear)) { |
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270 | // cut off the triangle |
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271 | indices.emplace_back(prev->i); |
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272 | indices.emplace_back(ear->i); |
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273 | indices.emplace_back(next->i); |
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274 | |
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275 | removeNode(ear); |
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276 | |
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277 | // skipping the next vertice leads to less sliver triangles |
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278 | ear = next->next; |
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279 | stop = next->next; |
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280 | |
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281 | continue; |
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282 | } |
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283 | |
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284 | ear = next; |
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285 | |
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286 | // if we looped through the whole remaining polygon and can't find any more ears |
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287 | if (ear == stop) { |
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288 | // try filtering points and slicing again |
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289 | if (!pass) earcutLinked(filterPoints(ear), 1); |
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290 | |
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291 | // if this didn't work, try curing all small self-intersections locally |
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292 | else if (pass == 1) { |
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293 | ear = cureLocalIntersections(ear); |
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294 | earcutLinked(ear, 2); |
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295 | |
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296 | // as a last resort, try splitting the remaining polygon into two |
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297 | } else if (pass == 2) splitEarcut(ear); |
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298 | |
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299 | break; |
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300 | } |
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301 | } |
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302 | } |
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303 | |
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304 | // check whether a polygon node forms a valid ear with adjacent nodes |
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305 | template <typename N> |
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306 | bool Earcut<N>::isEar(Node* ear) { |
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307 | const Node* a = ear->prev; |
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308 | const Node* b = ear; |
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309 | const Node* c = ear->next; |
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310 | |
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311 | if (area(a, b, c) >= 0) return false; // reflex, can't be an ear |
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312 | |
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313 | // now make sure we don't have other points inside the potential ear |
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314 | Node* p = ear->next->next; |
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315 | |
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316 | while (p != ear->prev) { |
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317 | if (pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) && |
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318 | area(p->prev, p, p->next) >= 0) return false; |
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319 | p = p->next; |
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320 | } |
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321 | |
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322 | return true; |
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323 | } |
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324 | |
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325 | template <typename N> |
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326 | bool Earcut<N>::isEarHashed(Node* ear) { |
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327 | const Node* a = ear->prev; |
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328 | const Node* b = ear; |
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329 | const Node* c = ear->next; |
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330 | |
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331 | if (area(a, b, c) >= 0) return false; // reflex, can't be an ear |
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332 | |
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333 | // triangle bbox; min & max are calculated like this for speed |
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334 | const double minTX = std::min<double>(a->x, std::min<double>(b->x, c->x)); |
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335 | const double minTY = std::min<double>(a->y, std::min<double>(b->y, c->y)); |
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336 | const double maxTX = std::max<double>(a->x, std::max<double>(b->x, c->x)); |
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337 | const double maxTY = std::max<double>(a->y, std::max<double>(b->y, c->y)); |
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338 | |
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339 | // z-order range for the current triangle bbox; |
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340 | const int32_t minZ = zOrder(minTX, minTY); |
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341 | const int32_t maxZ = zOrder(maxTX, maxTY); |
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342 | |
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343 | // first look for points inside the triangle in increasing z-order |
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344 | Node* p = ear->nextZ; |
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345 | |
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346 | while (p && p->z <= maxZ) { |
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347 | if (p != ear->prev && p != ear->next && |
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348 | pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) && |
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349 | area(p->prev, p, p->next) >= 0) return false; |
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350 | p = p->nextZ; |
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351 | } |
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352 | |
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353 | // then look for points in decreasing z-order |
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354 | p = ear->prevZ; |
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355 | |
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356 | while (p && p->z >= minZ) { |
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357 | if (p != ear->prev && p != ear->next && |
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358 | pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) && |
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359 | area(p->prev, p, p->next) >= 0) return false; |
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360 | p = p->prevZ; |
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361 | } |
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362 | |
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363 | return true; |
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364 | } |
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365 | |
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366 | // go through all polygon nodes and cure small local self-intersections |
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367 | template <typename N> |
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368 | typename Earcut<N>::Node* |
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369 | Earcut<N>::cureLocalIntersections(Node* start) { |
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370 | Node* p = start; |
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371 | do { |
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372 | Node* a = p->prev; |
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373 | Node* b = p->next->next; |
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374 | |
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375 | // a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2]) |
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376 | if (!equals(a, b) && intersects(a, p, p->next, b) && locallyInside(a, b) && locallyInside(b, a)) { |
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377 | indices.emplace_back(a->i); |
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378 | indices.emplace_back(p->i); |
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379 | indices.emplace_back(b->i); |
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380 | |
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381 | // remove two nodes involved |
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382 | removeNode(p); |
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383 | removeNode(p->next); |
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384 | |
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385 | p = start = b; |
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386 | } |
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387 | p = p->next; |
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388 | } while (p != start); |
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389 | |
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390 | return p; |
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391 | } |
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392 | |
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393 | // try splitting polygon into two and triangulate them independently |
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394 | template <typename N> |
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395 | void Earcut<N>::splitEarcut(Node* start) { |
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396 | // look for a valid diagonal that divides the polygon into two |
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397 | Node* a = start; |
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398 | do { |
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399 | Node* b = a->next->next; |
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400 | while (b != a->prev) { |
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401 | if (a->i != b->i && isValidDiagonal(a, b)) { |
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402 | // split the polygon in two by the diagonal |
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403 | Node* c = splitPolygon(a, b); |
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404 | |
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405 | // filter colinear points around the cuts |
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406 | a = filterPoints(a, a->next); |
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407 | c = filterPoints(c, c->next); |
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408 | |
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409 | // run earcut on each half |
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410 | earcutLinked(a); |
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411 | earcutLinked(c); |
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412 | return; |
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413 | } |
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414 | b = b->next; |
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415 | } |
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416 | a = a->next; |
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417 | } while (a != start); |
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418 | } |
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419 | |
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420 | // link every hole into the outer loop, producing a single-ring polygon without holes |
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421 | template <typename N> template <typename Polygon> |
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422 | typename Earcut<N>::Node* |
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423 | Earcut<N>::eliminateHoles(const Polygon& points, Node* outerNode) { |
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424 | const size_t len = points.size(); |
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425 | |
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426 | std::vector<Node*> queue; |
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427 | for (size_t i = 1; i < len; i++) { |
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428 | Node* list = linkedList(points[i], false); |
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429 | if (list) { |
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430 | if (list == list->next) list->steiner = true; |
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431 | queue.push_back(getLeftmost(list)); |
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432 | } |
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433 | } |
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434 | std::sort(queue.begin(), queue.end(), [](const Node* a, const Node* b) { |
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435 | return a->x < b->x; |
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436 | }); |
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437 | |
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438 | // process holes from left to right |
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439 | for (size_t i = 0; i < queue.size(); i++) { |
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440 | eliminateHole(queue[i], outerNode); |
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441 | outerNode = filterPoints(outerNode, outerNode->next); |
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442 | } |
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443 | |
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444 | return outerNode; |
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445 | } |
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446 | |
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447 | // find a bridge between vertices that connects hole with an outer ring and and link it |
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448 | template <typename N> |
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449 | void Earcut<N>::eliminateHole(Node* hole, Node* outerNode) { |
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450 | outerNode = findHoleBridge(hole, outerNode); |
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451 | if (outerNode) { |
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452 | Node* b = splitPolygon(outerNode, hole); |
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453 | filterPoints(b, b->next); |
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454 | } |
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455 | } |
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456 | |
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457 | // David Eberly's algorithm for finding a bridge between hole and outer polygon |
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458 | template <typename N> |
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459 | typename Earcut<N>::Node* |
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460 | Earcut<N>::findHoleBridge(Node* hole, Node* outerNode) { |
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461 | Node* p = outerNode; |
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462 | double hx = hole->x; |
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463 | double hy = hole->y; |
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464 | double qx = -std::numeric_limits<double>::infinity(); |
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465 | Node* m = nullptr; |
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466 | |
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467 | // find a segment intersected by a ray from the hole's leftmost Vertex to the left; |
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468 | // segment's endpoint with lesser x will be potential connection Vertex |
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469 | do { |
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470 | if (hy <= p->y && hy >= p->next->y && p->next->y != p->y) { |
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471 | double x = p->x + (hy - p->y) * (p->next->x - p->x) / (p->next->y - p->y); |
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472 | if (x <= hx && x > qx) { |
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473 | qx = x; |
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474 | if (x == hx) { |
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475 | if (hy == p->y) return p; |
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476 | if (hy == p->next->y) return p->next; |
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477 | } |
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478 | m = p->x < p->next->x ? p : p->next; |
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479 | } |
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480 | } |
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481 | p = p->next; |
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482 | } while (p != outerNode); |
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483 | |
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484 | if (!m) return 0; |
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485 | |
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486 | if (hx == qx) return m->prev; |
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487 | |
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488 | // look for points inside the triangle of hole Vertex, segment intersection and endpoint; |
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489 | // if there are no points found, we have a valid connection; |
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490 | // otherwise choose the Vertex of the minimum angle with the ray as connection Vertex |
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491 | |
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492 | const Node* stop = m; |
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493 | double tanMin = std::numeric_limits<double>::infinity(); |
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494 | double tanCur = 0; |
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495 | |
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496 | p = m->next; |
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497 | double mx = m->x; |
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498 | double my = m->y; |
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499 | |
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500 | while (p != stop) { |
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501 | if (hx >= p->x && p->x >= mx && hx != p->x && |
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502 | pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p->x, p->y)) { |
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503 | |
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504 | tanCur = std::abs(hy - p->y) / (hx - p->x); // tangential |
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505 | |
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506 | if ((tanCur < tanMin || (tanCur == tanMin && p->x > m->x)) && locallyInside(p, hole)) { |
---|
507 | m = p; |
---|
508 | tanMin = tanCur; |
---|
509 | } |
---|
510 | } |
---|
511 | |
---|
512 | p = p->next; |
---|
513 | } |
---|
514 | |
---|
515 | return m; |
---|
516 | } |
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517 | |
---|
518 | // interlink polygon nodes in z-order |
---|
519 | template <typename N> |
---|
520 | void Earcut<N>::indexCurve(Node* start) { |
---|
521 | assert(start); |
---|
522 | Node* p = start; |
---|
523 | |
---|
524 | do { |
---|
525 | p->z = p->z ? p->z : zOrder(p->x, p->y); |
---|
526 | p->prevZ = p->prev; |
---|
527 | p->nextZ = p->next; |
---|
528 | p = p->next; |
---|
529 | } while (p != start); |
---|
530 | |
---|
531 | p->prevZ->nextZ = nullptr; |
---|
532 | p->prevZ = nullptr; |
---|
533 | |
---|
534 | sortLinked(p); |
---|
535 | } |
---|
536 | |
---|
537 | // Simon Tatham's linked list merge sort algorithm |
---|
538 | // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html |
---|
539 | template <typename N> |
---|
540 | typename Earcut<N>::Node* |
---|
541 | Earcut<N>::sortLinked(Node* list) { |
---|
542 | assert(list); |
---|
543 | Node* p; |
---|
544 | Node* q; |
---|
545 | Node* e; |
---|
546 | Node* tail; |
---|
547 | int i, numMerges, pSize, qSize; |
---|
548 | int inSize = 1; |
---|
549 | |
---|
550 | for (;;) { |
---|
551 | p = list; |
---|
552 | list = nullptr; |
---|
553 | tail = nullptr; |
---|
554 | numMerges = 0; |
---|
555 | |
---|
556 | while (p) { |
---|
557 | numMerges++; |
---|
558 | q = p; |
---|
559 | pSize = 0; |
---|
560 | for (i = 0; i < inSize; i++) { |
---|
561 | pSize++; |
---|
562 | q = q->nextZ; |
---|
563 | if (!q) break; |
---|
564 | } |
---|
565 | |
---|
566 | qSize = inSize; |
---|
567 | |
---|
568 | while (pSize > 0 || (qSize > 0 && q)) { |
---|
569 | |
---|
570 | if (pSize == 0) { |
---|
571 | e = q; |
---|
572 | q = q->nextZ; |
---|
573 | qSize--; |
---|
574 | } else if (qSize == 0 || !q) { |
---|
575 | e = p; |
---|
576 | p = p->nextZ; |
---|
577 | pSize--; |
---|
578 | } else if (p->z <= q->z) { |
---|
579 | e = p; |
---|
580 | p = p->nextZ; |
---|
581 | pSize--; |
---|
582 | } else { |
---|
583 | e = q; |
---|
584 | q = q->nextZ; |
---|
585 | qSize--; |
---|
586 | } |
---|
587 | |
---|
588 | if (tail) tail->nextZ = e; |
---|
589 | else list = e; |
---|
590 | |
---|
591 | e->prevZ = tail; |
---|
592 | tail = e; |
---|
593 | } |
---|
594 | |
---|
595 | p = q; |
---|
596 | } |
---|
597 | |
---|
598 | tail->nextZ = nullptr; |
---|
599 | |
---|
600 | if (numMerges <= 1) return list; |
---|
601 | |
---|
602 | inSize *= 2; |
---|
603 | } |
---|
604 | } |
---|
605 | |
---|
606 | // z-order of a Vertex given coords and size of the data bounding box |
---|
607 | template <typename N> |
---|
608 | int32_t Earcut<N>::zOrder(const double x_, const double y_) { |
---|
609 | // coords are transformed into non-negative 15-bit integer range |
---|
610 | int32_t x = static_cast<int32_t>(32767.0 * (x_ - minX) * inv_size); |
---|
611 | int32_t y = static_cast<int32_t>(32767.0 * (y_ - minY) * inv_size); |
---|
612 | |
---|
613 | x = (x | (x << 8)) & 0x00FF00FF; |
---|
614 | x = (x | (x << 4)) & 0x0F0F0F0F; |
---|
615 | x = (x | (x << 2)) & 0x33333333; |
---|
616 | x = (x | (x << 1)) & 0x55555555; |
---|
617 | |
---|
618 | y = (y | (y << 8)) & 0x00FF00FF; |
---|
619 | y = (y | (y << 4)) & 0x0F0F0F0F; |
---|
620 | y = (y | (y << 2)) & 0x33333333; |
---|
621 | y = (y | (y << 1)) & 0x55555555; |
---|
622 | |
---|
623 | return x | (y << 1); |
---|
624 | } |
---|
625 | |
---|
626 | // find the leftmost node of a polygon ring |
---|
627 | template <typename N> |
---|
628 | typename Earcut<N>::Node* |
---|
629 | Earcut<N>::getLeftmost(Node* start) { |
---|
630 | Node* p = start; |
---|
631 | Node* leftmost = start; |
---|
632 | do { |
---|
633 | if (p->x < leftmost->x) leftmost = p; |
---|
634 | p = p->next; |
---|
635 | } while (p != start); |
---|
636 | |
---|
637 | return leftmost; |
---|
638 | } |
---|
639 | |
---|
640 | // check if a point lies within a convex triangle |
---|
641 | template <typename N> |
---|
642 | bool Earcut<N>::pointInTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py) const { |
---|
643 | return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && |
---|
644 | (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && |
---|
645 | (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; |
---|
646 | } |
---|
647 | |
---|
648 | // check if a diagonal between two polygon nodes is valid (lies in polygon interior) |
---|
649 | template <typename N> |
---|
650 | bool Earcut<N>::isValidDiagonal(Node* a, Node* b) { |
---|
651 | return a->next->i != b->i && a->prev->i != b->i && !intersectsPolygon(a, b) && |
---|
652 | locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b); |
---|
653 | } |
---|
654 | |
---|
655 | // signed area of a triangle |
---|
656 | template <typename N> |
---|
657 | double Earcut<N>::area(const Node* p, const Node* q, const Node* r) const { |
---|
658 | return (q->y - p->y) * (r->x - q->x) - (q->x - p->x) * (r->y - q->y); |
---|
659 | } |
---|
660 | |
---|
661 | // check if two points are equal |
---|
662 | template <typename N> |
---|
663 | bool Earcut<N>::equals(const Node* p1, const Node* p2) { |
---|
664 | return p1->x == p2->x && p1->y == p2->y; |
---|
665 | } |
---|
666 | |
---|
667 | // check if two segments intersect |
---|
668 | template <typename N> |
---|
669 | bool Earcut<N>::intersects(const Node* p1, const Node* q1, const Node* p2, const Node* q2) { |
---|
670 | if ((equals(p1, q1) && equals(p2, q2)) || |
---|
671 | (equals(p1, q2) && equals(p2, q1))) return true; |
---|
672 | return (area(p1, q1, p2) > 0) != (area(p1, q1, q2) > 0) && |
---|
673 | (area(p2, q2, p1) > 0) != (area(p2, q2, q1) > 0); |
---|
674 | } |
---|
675 | |
---|
676 | // check if a polygon diagonal intersects any polygon segments |
---|
677 | template <typename N> |
---|
678 | bool Earcut<N>::intersectsPolygon(const Node* a, const Node* b) { |
---|
679 | const Node* p = a; |
---|
680 | do { |
---|
681 | if (p->i != a->i && p->next->i != a->i && p->i != b->i && p->next->i != b->i && |
---|
682 | intersects(p, p->next, a, b)) return true; |
---|
683 | p = p->next; |
---|
684 | } while (p != a); |
---|
685 | |
---|
686 | return false; |
---|
687 | } |
---|
688 | |
---|
689 | // check if a polygon diagonal is locally inside the polygon |
---|
690 | template <typename N> |
---|
691 | bool Earcut<N>::locallyInside(const Node* a, const Node* b) { |
---|
692 | return area(a->prev, a, a->next) < 0 ? |
---|
693 | area(a, b, a->next) >= 0 && area(a, a->prev, b) >= 0 : |
---|
694 | area(a, b, a->prev) < 0 || area(a, a->next, b) < 0; |
---|
695 | } |
---|
696 | |
---|
697 | // check if the middle Vertex of a polygon diagonal is inside the polygon |
---|
698 | template <typename N> |
---|
699 | bool Earcut<N>::middleInside(const Node* a, const Node* b) { |
---|
700 | const Node* p = a; |
---|
701 | bool inside = false; |
---|
702 | double px = (a->x + b->x) / 2; |
---|
703 | double py = (a->y + b->y) / 2; |
---|
704 | do { |
---|
705 | if (((p->y > py) != (p->next->y > py)) && p->next->y != p->y && |
---|
706 | (px < (p->next->x - p->x) * (py - p->y) / (p->next->y - p->y) + p->x)) |
---|
707 | inside = !inside; |
---|
708 | p = p->next; |
---|
709 | } while (p != a); |
---|
710 | |
---|
711 | return inside; |
---|
712 | } |
---|
713 | |
---|
714 | // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits |
---|
715 | // polygon into two; if one belongs to the outer ring and another to a hole, it merges it into a |
---|
716 | // single ring |
---|
717 | template <typename N> |
---|
718 | typename Earcut<N>::Node* |
---|
719 | Earcut<N>::splitPolygon(Node* a, Node* b) { |
---|
720 | Node* a2 = nodes.construct(a->i, a->x, a->y); |
---|
721 | Node* b2 = nodes.construct(b->i, b->x, b->y); |
---|
722 | Node* an = a->next; |
---|
723 | Node* bp = b->prev; |
---|
724 | |
---|
725 | a->next = b; |
---|
726 | b->prev = a; |
---|
727 | |
---|
728 | a2->next = an; |
---|
729 | an->prev = a2; |
---|
730 | |
---|
731 | b2->next = a2; |
---|
732 | a2->prev = b2; |
---|
733 | |
---|
734 | bp->next = b2; |
---|
735 | b2->prev = bp; |
---|
736 | |
---|
737 | return b2; |
---|
738 | } |
---|
739 | |
---|
740 | // create a node and util::optionally link it with previous one (in a circular doubly linked list) |
---|
741 | template <typename N> template <typename Point> |
---|
742 | typename Earcut<N>::Node* |
---|
743 | Earcut<N>::insertNode(std::size_t i, const Point& pt, Node* last) { |
---|
744 | Node* p = nodes.construct(static_cast<N>(i), util::nth<0, Point>::get(pt), util::nth<1, Point>::get(pt)); |
---|
745 | |
---|
746 | if (!last) { |
---|
747 | p->prev = p; |
---|
748 | p->next = p; |
---|
749 | |
---|
750 | } else { |
---|
751 | assert(last); |
---|
752 | p->next = last->next; |
---|
753 | p->prev = last; |
---|
754 | last->next->prev = p; |
---|
755 | last->next = p; |
---|
756 | } |
---|
757 | return p; |
---|
758 | } |
---|
759 | |
---|
760 | template <typename N> |
---|
761 | void Earcut<N>::removeNode(Node* p) { |
---|
762 | p->next->prev = p->prev; |
---|
763 | p->prev->next = p->next; |
---|
764 | |
---|
765 | if (p->prevZ) p->prevZ->nextZ = p->nextZ; |
---|
766 | if (p->nextZ) p->nextZ->prevZ = p->prevZ; |
---|
767 | } |
---|
768 | } |
---|
769 | |
---|
770 | template <typename N = uint32_t, typename Polygon> |
---|
771 | std::vector<N> earcut(const Polygon& poly) { |
---|
772 | mapbox::detail::Earcut<N> earcut; |
---|
773 | earcut(poly); |
---|
774 | return std::move(earcut.indices); |
---|
775 | } |
---|
776 | } |
---|