#include "intersection_ym.hpp" #include "elt.hpp" #include "clipper.hpp" #include "gridRemap.hpp" #include "triple.hpp" #include "polyg.hpp" #include #include #include #include #include #include "earcut.hpp" #include #define epsilon 1e-3 // epsilon distance ratio over side lenght for approximate small circle by great circle #define fusion_vertex 1e-13 namespace sphereRemap { using namespace std; using namespace ClipperLib ; double intersect_ym(Elt *a, Elt *b) { using N = uint32_t; using Point = array; vector vect_points; vector< vector > polyline; // transform small circle into piece of great circle if necessary vector srcPolygon ; createGreatCirclePolygon(*b, srcGrid.pole, srcPolygon) ; // b->area=polygonarea(&srcPolygon[0],srcPolygon.size()) ; vector dstPolygon ; createGreatCirclePolygon(*a, tgtGrid.pole, dstPolygon) ; a->area=polygonarea(&dstPolygon[0],dstPolygon.size()) ; // just for target // compute coordinates of the polygons into the gnomonique plane tangent to barycenter C of dst polygon // transform system coordinate : Z axis along OC int na=dstPolygon.size() ; Coord *a_gno = new Coord[na]; int nb=srcPolygon.size() ; Coord *b_gno = new Coord[nb]; Coord OC=barycentre(a->vertex.data(),a->n) ; Coord Oz=OC ; Coord Ox=crossprod(Coord(0,0,1),Oz) ; // choose Ox not too small to avoid rounding error if (norm(Ox)< 0.1) Ox=crossprod(Coord(0,1,0),Oz) ; Ox=Ox*(1./norm(Ox)) ; Coord Oy=crossprod(Oz,Ox) ; double cos_alpha; /// vector polyline; for(int n=0; n() ); vect_points[n][0] = a_gno[n].x; vect_points[n][1] = a_gno[n].y; } polyline.push_back(vect_points); vector indices_a_gno = mapbox::earcut(polyline); double area_a_gno=0 ; for(int i=0;i() ); vect_points[n][0] = b_gno[n].x; vect_points[n][1] = b_gno[n].y; } polyline.push_back(vect_points); vector indices_b_gno = mapbox::earcut(polyline); double area_b_gno=0 ; for(int i=0;i xmax) xmax=a_gno[n].x ; if (a_gno[n].y< ymin) ymin=a_gno[n].y ; else if (a_gno[n].y > ymax) ymax=a_gno[n].y ; } for(int n=0; n xmax) xmax=b_gno[n].x ; if (b_gno[n].y< ymin) ymin=b_gno[n].y ; else if (b_gno[n].y > ymax) ymax=b_gno[n].y ; } double xoffset=(xmin+xmax)*0.5 ; double yoffset=(ymin+ymax)*0.5 ; double xscale= 1e-4*0.5*hiRange/(xmax-xoffset) ; double yscale= 1e-4*0.5*hiRange/(ymax-yoffset) ; // Problem with numerical precision if using larger scaling factor // 2) Compute intersection with clipper // clipper use only long integer value for vertex => offset and rescale Paths src(1), dst(1), intersection; for(int n=0; nfusion_vertex*fusion_vertex) { intersectPolygon[nv]=intersectPolygon[n] ; vect_points.push_back( array() ); vect_points[nv][0] = intersectPolygon[n].x; vect_points[nv][1] = intersectPolygon[n].y; nv++ ; } } polyline.push_back(vect_points); vect_points.clear(); if (nv>2) { vector indices = mapbox::earcut(polyline); double area2=0 ; for(int i=0;ix = exact_barycentre(intersectPolygon,nv); // is->area = polygonarea(intersectPolygon,nv) ; is->area = area2 ; // if (is->area < 1e-12) cout<<"Small intersection : "<area<area==0.) delete is ; else { is->id = b->id; /* intersection holds id of corresponding source element (see Elt class definition for details about id) */ is->src_id = b->src_id; is->n = nv; (a->is).push_back(is); (b->is).push_back(is); area=is->area ; } } delete[] intersectPolygon ; } delete[] a_gno ; delete[] b_gno ; return area ; } void createGreatCirclePolygon(const Elt& element, const Coord& pole, vector& coordinates) { int nv = element.n; double z,r ; int north ; int iterations ; Coord xa,xb,xi,xc ; Coord x1,x2,x ; for(int i=0;i < nv ;i++) { north = (scalarprod(element.edge[i], pole) < 0) ? -1 : 1; z=north*element.d[i] ; if (z != 0.0) { xa=element.vertex[i] ; xb=element.vertex[(i+1)%nv] ; iterations=0 ; // compare max distance (at mid-point) between small circle and great circle // if greater the epsilon refine the small circle by dividing it recursively. do { xc = pole * z ; r=sqrt(1-z*z) ; xi=(xa+xb)*0.5 ; x1=xc+(xi-xc)*(r/norm(xi-xc)) ; x2= xi*(1./norm(xi)) ; ++iterations; xb=x1 ; } while(norm(x1-x2)/norm(xa-xb)>epsilon) ; iterations = 1 << (iterations-1) ; // small circle divided in "iterations" great circle arc Coord delta=(element.vertex[(i+1)%nv]-element.vertex[i])*(1./iterations); x=xa ; for(int j=0; j