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27  <h1>SAXO Documentation</h1>
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33  <table cellspacing="0">
34    <tr>
35     
36      <td><a href="../overview.html" title="Overview of library">Overview</a></td>
37     
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48      <td><a href="../idldoc-index.html" title="Index of files, routines, and parameters">Index</a></td>
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75&lt;&lt; prev file | next file &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;<a href="./directory-overview.html" target="_TOP">view single page</a> | <a href="../index.html" target="_TOP">view frames</a>&nbsp;&nbsp;&nbsp;&nbsp;summary: fields | routine&nbsp;&nbsp;&nbsp;&nbsp;details: routine
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81
82      <h1>Directory overview for Interpolation/</h1>
83
84     
85
86     
87      <h2>File summary</h2>
88
89      <dl>
90     
91        <dt><a href="angle.html">angle.pro</a></dt>
92        <dd>  north stereographic polar projection    Compute angles between grid lines and direction of the North pole (fom angle.</dd>
93     
94        <dt><a href="clickincell.html">clickincell.pro</a></dt>
95        <dd>  click on a map and find in which cell the click was </dd>
96     
97        <dt><a href="compute_fromirr_bilinear_weigaddr.html">compute_fromirr_bilinear_weigaddr.pro</a></dt>
98        <dd>  compute the weight and address needed to interpolate data from  an "irregular 2D grid" (defined as a grid made of quadrilateral cells)  to any grid using the bilinear method </dd>
99     
100        <dt><a href="compute_fromreg_bilinear_weigaddr.html">compute_fromreg_bilinear_weigaddr.pro</a></dt>
101        <dd>  compute the weight and address needed to interpolate data from a  "regular grid" to any grid using the bilinear method </dd>
102     
103        <dt><a href="compute_fromreg_imoms3_weigaddr.html">compute_fromreg_imoms3_weigaddr.pro</a></dt>
104        <dd>  compute the weight and address need to interpolate data from a  "regular grid" to any grid using the imoms3 method </dd>
105     
106        <dt><a href="cutpar.html">cutpar.pro</a></dt>
107        <dd>  cut p parallelogram(s) into p*n^2 parallelograms </dd>
108     
109        <dt><a href="cutsegment.html">cutsegment.pro</a></dt>
110        <dd>  cut p segments into p*n equal parts </dd>
111     
112        <dt><a href="extrapolate.html">extrapolate.pro</a></dt>
113        <dd>  extrapolate data (zinput) where maskinput equal 0 by filling step by  step the coastline points with the mean value of the 8 neighbors  (weighted by their mask values).</dd>
114     
115        <dt><a href="extrapsmooth.html">extrapsmooth.pro</a></dt>
116        <dd>  similar to <a href="..//Interpolation/extrapolate.html">extrapolate</a> but could to the job in a better way  because the extrapolated values are smoothed.</dd>
117     
118        <dt><a href="file_interp.html">file_interp.pro</a></dt>
119        <dd>  interpolate a NetCDF file from a grid to another (both regular or not) </dd>
120     
121        <dt><a href="fromirr.html">fromirr.pro</a></dt>
122        <dd>  interpolate data from an irregular 2D grid to any 2D grid.</dd>
123     
124        <dt><a href="fromreg.html">fromreg.pro</a></dt>
125        <dd>  interpolate data from a "regular/rectangular grid" to any grid.</dd>
126     
127        <dt><a href="get_gridparams.html">get_gridparams.pro</a></dt>
128        <dd>  Case 1: extract from a NetCDF file longitude and latitude arrays, their dimensions  and make sure it is 1D or 2D arrays   Case 2: given longitude and latitude arrays, get their dimensions and make  sure they are 1D or 2D arrays </dd>
129     
130        <dt><a href="imoms3.html">imoms3.pro</a></dt>
131        <dd></dd>
132     
133        <dt><a href="inquad.html">inquad.pro</a></dt>
134        <dd>  to find if an (x,y) point is in a quadrilateral (x1,x2,x3,x4) </dd>
135     
136        <dt><a href="inrecgrid.html">inrecgrid.pro</a></dt>
137        <dd>  given - a list of points, (x,y) position        - the x and y limits of a rectangular grid  find in which cell is located each given point.</dd>
138     
139        <dt><a href="lbcorca.html">lbcorca.pro</a></dt>
140        <dd>  check the lateral boundaries condition (east-west and north) of a 2D/3D/4D array  located on a grif of the orca grid familly.</dd>
141     
142        <dt><a href="ll_narcs_distances.html">ll_narcs_distances.pro</a></dt>
143        <dd>  This function returns the longitude and latitude [lon, lat] of  a point a given arc distance (-pi <= Arc_Dist <= pi), and azimuth (Az),  from a specified location Lon0, Lat0.</dd>
144     
145        <dt><a href="map_npoints.html">map_npoints.pro</a></dt>
146        <dd>  Return the distance in meter between all np0 points P0 and all  np1 points P1 on a sphere.</dd>
147     
148        <dt><a href="neighbor.html">neighbor.pro</a></dt>
149        <dd>  find the closest point of (P0) within a list of np1 points  P1 which can be on a sphere </dd>
150     
151        <dt><a href="quadrilateral2square.html">quadrilateral2square.pro</a></dt>
152        <dd>  warm (or map) an arbitrary quadrilateral onto a unit square  according to the 4-point correspondences:        (x0,y0) -> (0,0)        (x1,y1) -> (1,0)        (x2,y2) -> (1,1)        (x3,y3) -> (0,1)  This is the inverse function of <a href="..//Interpolation/square2quadrilateral.html">square2quadrilateral</a>.</dd>
153     
154        <dt><a href="spl_fstdrv.html">spl_fstdrv.pro</a></dt>
155        <dd>  returns the values of the first derivative of  the interpolating function at the points X2i.</dd>
156     
157        <dt><a href="spl_incr.html">spl_incr.pro</a></dt>
158        <dd>  Given the arrays X and Y, which tabulate a function (with the X[i]  AND Y[i] in ascending order), and given an input value X2, the  spl_incr function returns an interpolated value for the given values  of X2.</dd>
159     
160        <dt><a href="spl_keep_mean.html">spl_keep_mean.pro</a></dt>
161        <dd>  Given the arrays X and Y, which tabulate a function (with the X[i]  AND Y[i] in ascending order), and given an input value X2, the  <a href="..//Interpolation/spl_incr.html">spl_incr</a> function returns an interpolated value for the given values  of X2.</dd>
162     
163        <dt><a href="square2quadrilateral.html">square2quadrilateral.pro</a></dt>
164        <dd>  warm (or map) a unit square onto an arbitrary quadrilateral  according to the 4-point correspondences:        (0,0) -> (x0,y0)        (1,0) -> (x1,y1)        (1,1) -> (x2,y2)        (0,1) -> (x3,y3)  The mapping is done using perspective transformation which preserve  lines in all orientations and permit quadrilateral to quadrilateral  mappings.</dd>
165     
166      </dl>
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