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Directory overview for Interpolation/

File summary

angle.pro
north stereographic polar projection Compute angles between grid lines and direction of the North (fom angle.
clickincell.pro
click on a map and find in which cell the click was
compute_fromirr_bilinear_weigaddr.pro
compute the weight and address needed to interpolate data from an "irregular 2D grid" (defined as a grid made of quadrilateral cells) to any grid using the bilinear method
compute_fromreg_bilinear_weigaddr.pro
compute the weight and address needed to interpolate data from a "regular grid" to any grid using the bilinear method
compute_fromreg_imoms3_weigaddr.pro
compute the weight and address neede to interpolate data from a "regular grid" to any grid using the imoms3 method
cutpar.pro
cut p parallelogram(s) into p*n^2 parallelograms
cutsegment.pro
cut p segments into p*n equal parts
extrapolate.pro
extrapolate data (zinput) where maskinput eq 0 by filling step by step the coastline points with the mean value of the 8 neighbourgs.
fromirr.pro
interpolate data from an irregular 2D grid to any 2D grid.
fromreg.pro
interpolate data from a "regular/rectangular grid" to any grid.
get_gridparams.pro
1) extract from a NetCDF file the longitude, latidude, and their dimensions and make sure it is 1D or 2D arrays or 2) given longitude and latitude arrays get their dimensions and make sure they are 1D or 2D arrays
imoms3.pro
inquad.pro
to find if an (x,y) point is in a quadrilateral (x1,x2,x3,x4)
inrecgrid.pro
given - a list of points, (x,y) position - the x and y limits of a rectangular grid find in which cell is located each given point.
ll_narcs_distances.pro
This function returns the longitude and latitude [lon, lat] of a point a given arc distance (-pi <= Arc_Dist <= pi), and azimuth (Az), from a specified location Lon0, lat0.
map_npoints.pro
Return the distance in meter between all np0 points P0 and all np1 points P1 on a sphere.
neighbor.pro
find the closetest point of (P0) within a list of np1 points P1 Which can be on a sphere
quadrilateral2square.pro
warm (or map) an arbitrary quadrilateral onto a unit square according to the 4-point correspondences: (x0,y0) -> (0,0) (x1,y1) -> (1,0) (x2,y2) -> (1,1) (x3,y3) -> (0,1) This is the inverse function of square2quadrilateral.
spl_fstdrv.pro
SPL_FSTDRV returns the values of the first derivative of the interpolating function at the points X2i.
spl_incr.pro
Given the arrays X and Y, which tabulate a function (with the X[i] AND Y[i] in ascending order), and given an input value X2, the SPL_INCR function returns an interpolated value for the given values of X2.
spl_keep_mean.pro
Given the arrays X and Y, which tabulate a function (with the X[i] AND Y[i] in ascending order), and given an input value X2, the SPL_INCR function returns an interpolated value for the given values of X2.
square2quadrilateral.pro
warm (or map) a unit square onto an arbitrary quadrilateral according to the 4-point correspondences: (0,0) -> (x0,y0) (1,0) -> (x1,y1) (1,1) -> (x2,y2) (0,1) -> (x3,y3) The mapping is done using perspective transformation which preserve lines in all orientations and permit quadrilateral to quadrilateral mappings.
testinterp.pro
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